Decklist: AGB(Ancient Gladiator Beast/ Arcanite Gets Beaten!!!)

Gladiator Beast Laquari x2
Gladiator Beast Darius x1
Gladiator Beast Equeste x2
Gladiator Beast Murmillo x1
Gladiator Beast Hoplomus x1
Gladiator Beast Bestiari x1
Hedge Guard x2
Worm Links x3

Gladiator Proving Ground x3
Ancient Forest x3
Book of Moon x3
Monster Reborn x1
Giant Trunade x1
Mystical Space Typhoon x1

Solemn Judgment x3
Bottomless Trap Hole x3
Waboku x3
Gladiator Beast War Chariot x2
Dark Bribe x1
Mirror Force x1
Torrential Tribute x1
Trap Dustshoot x1

Side Decks(15)
Fossil Dyna Pachycephalos x3
Stealth Bird x3
Swarm of Scarabs x2
Level Limit Area B x1
Gravity Bind x1

Royal Oppression x3
Crush Card Virus x1
Dark Bribe x1

Extra Decks(15)
Gladiator Beast Gyazarus x2
Gladiator Beast Heraklinos x1
Chimeratech Fortress Dragon x1
Ally of Justice Catastor x1
Brionac, Dragon of the Ice Boundary x1
Arcanite Magician x1
Goyo Guardian x1
Black Rose Dragon x1
Dark Strike Fighter x1
Stardust Dragon x1
Thought Ruler Archfiend x1
Red Dragon Archfiend x1
Colossal Fighter x1
Mist Wurm x1

Hedge Guard
During damage calculation, you can send this card from your hand to the Graveyard to prevent a monster you control from being destroyed by this battle, but that monster's ATK is halved until the End Phase.

Worm Links
FLIP: If this card is face-up during the End Phase, draw 1 card.

Ruling For Worm Links:
This card effect activates every turn.
The end phase draw a card effect starts a chain.

Hedge Guard: is like a waboku from hand. And plus, its thrown during damage calculation, so if opponent throws kalut or honest, after that u can throw this. This card is also surprises opponent since after they heavy storm you and tried to otk you, you will have chance to reverse the whole situation.

Worm Links: What does Trap based Deck needs? Hand Advantage. Thus this card is a key card in this deck since, gbeast waste hand like flowing water and also, waboku and hedge guard combos with it. XD During the second last match then i notice the heraklinos + him combo. I will lack of cards to throw. some more is EACH END PHASE meaning:
1.Flip, my end phase i draw, your end phase it survived, i draw, and then my turn i draw again. i get to draw 3 cards when this card survived an opponent turn,
2.Opponent turn flip, end phase i draw and my turn i draw. i loot an extra card. Plus even if its my end phase draw, if i get the chance to draw a hedge guard, i can protect him again and my hand will slowly get to become huge.

One more point, ancient forest with this forces your opponent to attack it. As hand advantage + Field control is very scary, not many decks can do that. =) Wow, I help make some useless cards turn famous today. Worm links will give me luck.

Today, i side deck i will side out all my gbeast to make my deck into a control burn.
Fossil dyna, swarm of scarabs, worm links and steath bird + ancient forest with alot of trap is quite devastating also. haha...


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