Summoner Monk x1
Road Synchro x2
Volcanic Bullet x3
Thunder Dragon x3

Convulsion of Nature x3
Archfiend's Oath x3
Hand Severing x3
Magical Citadel of Endymion x3
Terraforming x3
Toon Table of Contents x3
Spell Power Grasp x2
Golden Sarcophagus x2
Arms Hole x2
De-Synchro x2
D.D.R - Different Dimension Rebirth x1
Magical Mallet x1
Card Destruction x1

Magical Explosion x2

Extra Deck(Must Have!)
Tempest Magician x3
Explode Magician x1-3

Long time nv see Magical Explosion isn't it? Lol... I think u will be able to see wat deck this is after see-ing the extra deck... and also know how it works... its not as fast as the FTKs last time... as all ftk cards has been restricted... making it damn hard to work!!! Most of the time this deck needs to stall for 2-3 turns which ur opponent confirm comes out Caius or Brionac to remove ur field with MANY MANY TOKENs... But i also tried before first turn 16 tokens and then, Tempest Magician Burns to exactly 0... 16 x 500 = 8000 =)...

Sometimes 14 token + De-synchro also ftk...

7000k -> de-synchro -> Magical Citadel +1 token -> Synchro -> Tempest Magician +1 token -> Burn -> 2 tokens 1000 -> 7000 + 1000 = 8000

How to synchro Tempest MAG??!!!
Read road synchron effect... Its treated as lv2 if not synchro for Road Warrior... WTFBBQSMLJDIUDIUDIU!!!

Why got explode Mag???!!!
Lol... I just rmb that this deck can synchro strange monsters out... and explode mag might save your day by removing tokens to destroy magics/traps.. And tat's its PRIORITY!!! Since there's no putting token on itself effects...


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